Welcome to your Pokémon Black and White in-game tier listing! The goal of the list is to rate every Pokémon in Unova in among the six tiers, from S to E, each vaguely discovering its viability. The significant variable below which each is ranked is efficacy; a Pokémon that’s efficient supplies quicker and easier solutions to significant battles, including Gym Leaders, Elite Four members, along with N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in high ranks, like fast and A, are thought to be very effective, while people in lower tiers, like E and D, are believed not quite effective.
What will be the tiers?
You’ll find 6 tiers in this listing:
Why is a Pokémon at a sure tier?
Pokémon are rated under the following five variables:
- Availability: This is how early a Pokémon becomes available in the game and just how difficult it is to find (read: encounter rate). Does this require substantial backtracking, need HM motions, or simply have a low experience rate? This includes backtracking to reestablish the Plume Fossil or Cover Fossil in Nacrene City after obtaining one in the Relic Castle, as well as grabbing Water-types, Cobalion, or Virizion post-Surf. How do the typing’s matchups work against the whole game? When a Pokémon has improved scanning, it is often regarded as a greater position.
- Stats: Even a Pokémon’s stat supply is vital for its success. Can the Pokémon have a stat supply that complements its movepool along with typing? If a Pokémon has a stat supply that favors the two its typing and movepool, it will frequently be greater on the grade list. In general, a Pokémon with low Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is equally critical. What goes does the Pokémon naturally get and can possibly get? Unlike with previous matches, TMs are of unlimited usage and thus have no opportunity cost. With that said, should a Pokémon demands a TM found at a detour away from the primary path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it’ll be hauled down a bit.
- Major Battles: Important battles consist of Gym Leaders, both the Elite 4, and the final conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that leads to many major conflicts will often be seen greater than those who don’t.
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What applications is the participant allowed to use?
The player is permitted to use any valid means within the cartridge for completing the game efficiently. The participant is only allowed to trade to evolve Pokémon and never to receive external help differently. The player is permitted to use items such as X Items, Potions, TMs, and Berries. Remember that items have opportunity costs associated with them and can negatively contribute to some Pokémon’s position if it requires plenty of pieces, including two or more.
Under what conditions were Pokémon tested?
Every Pokémon was analyzed and rated under these extra conditions:
- Every Pokémon was generally on par with all the significant Trainers’ amounts, in most outleveling their genius by two levels. Reasonable levels in the Elite Four usually vary between 48-50.
- Most tests were done with five-member teams, even although it is notably more optimal to run four or even less, since they will have more experience and readily outlevel competitions.
- Lucky Egg was fully permitted and needed for bigger teams to achieve appropriate levels.
- Round the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be obtained. They are utilized to get to the aforementioned amounts for your Elite Four when using larger teams.
- Tampering with the clock to get items or Pokémon that can only be obtained in specific seasons has been completely permitted and didn’t negatively impact any Pokémon’s viability.
- Viability was determined up until Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) was not taken into account for the Pokémon’s viability.
Reserved for Pokémon that possess the highest levels of efficacy. Pokémon in this tier are able to OHKO or 2HKO a overwhelming majority of foes, limit the number of strikes used against them, and operate with minimal reliance on objects to conquer opponents at comparable levels. All these Pokémon typically appear ahead of the late-game, and also some other defects they are absolutely made up by their advantages.
- Entry: Early-game (40% opportunity to appear at Route 4).
- Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and is struck super efficiently just by Clay.
- Stats: Darumaka is fairly fast, and its high Strike revved up by Hustle lets it strike every foe tough; its shaky majority is repaired by Eviolite. As a Darmanitan, it strikes even more difficult, is far faster, and has sufficient bulk to take impartial hits well and also prevent OHKOs from super effective moves. Hammer Arm is based upon evolution, and Superpower is learned at level 47. TM-wise, it could be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, even though it requires Eviolite for both. As a Darmanitan, it ignites all of the other Gym Leaders, together with Drayden/Iris falling to Belly Drum. At the Elite Four, it is possible to use Belly Drum strategies again to sweep all but Marshal. It is helpful against N and Ghetsis, the latter being sailed if you use Substitute and X Rate at conjuction with Belly Drum.
- Additional Comments: Although Hustle might be bothersome, but the majority of the misses are not deadly; it does not prevent Darumaka from being one of the best options for an efficient streak of their matches.
- Typing: Really few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the only exception.
- Stats: Since a Drilbur, it has a great Attack stat and good Speed, but its bulk isn’t quite as impressive. As an Excadrill, it profits a significant boost in Strike and HP, allowing it to survive most impartial and some super effective moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
- Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it is going to be relying on Fury Swipes. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Substitute via TMs. Excadrill will sweep the whole Elite Four minus Marshal simply by using Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (especially if you are playing in Black, since it can utilize N’s Zekrom as installation lure ).
- Additional Comments: Drilbur ought to be evolved at par 33 to find out Earthquake a bit earlier, which can be boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and so is highly suggested to catch, even if the procedure is annoying.
- Entry: Early-game (20% chance to appear at Route 4).
- Typing: Although it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each one of the Elite Four associates barring Marshal.
- Stats: Scraggy has good Attack and defensive stats, which can be buffed by Eviolite. Its speed will eventually cause it troubles like a Scrafty, but you need to have Speed EVs into outspeed some lower risks.
- Movepool: its just STAB transfer is Faint Attack till it learns Brick Split at par 20. It can be taught Payback at par 23 to take advantage of its low rate. High Jump Kick at level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it can be educated Work Up and Rock Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, Even Though It needs Eviolite for them since a Scraggy. It also does well against every Elite Four member pub Marshal and can be useful against N and Ghetsis.
- Additional Comments: The combination of a powerful movepool and great typing that simplifies a whole lot of major competitions makes Scraggy a very great selection for a series of the matches. Constantly use one with Moxie over Reduce SkinCare.
Reserved for Pokémon whose efficiency in terms of completing the game is considered to be quite high. Pokémon in this tier have the ability to OHKO or even 2HKO a lot of foes and aren’t so reliant on items to succeed, but they possibly have some visible defects that hurt their efficiency or possess their usefulness counterbalanced by a late arrival.
- Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at par 25).
- Typing: Rock / Flying offers it five flaws, though just Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it is good elsewhere.
- Stats: Archen has excellent Attack coupled with good Speed and Special Attack, but it’s lacking defenses. For instance Archeops, these stats escalated into 140/112 crimes with great 110 Speed. The two Pokémon must be careful however, since their Defeatist ability their crimes at 50 percent or less HP.
- Movepool: It starts with Ancient Power (it’s possible to teach Rock Tomb via TM) and finds Acrobatics (its very best movement ) three amounts afterwards at 28 to substitute Pluck. Dig, Focus Blast, and Dragon Claw are choices, however, the line will largely be utilizing Acrobatics.
- Important Battles: The line’s utter power means it performs well in most significant struggles save Elesa, even though it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO that a foe, that foe will often come near knocking it into Defeatist range (a lot are 2HKOed from Acrobatics).
- Added Comments: Archen is one of the most powerful Pokémon to work with, but Defeatist retains it back.
- Availability: Late-game (20% likelihood of experience in Mistralton Cave, obtained with Surf).
- Typing: Dragon is only resisted by the uncommon Steel typing. Ice- and also Dragon-types that are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists GrassFire, Water, Fire, and Electric.
- Stats: It owns really high Attack (especially as Haxorus), decent Speed, and okay defensive stats. However, since an Axew, it’s a bit delicate. It can even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
- Major Battles: You must possess Fraxure for Brycen. It is capable of crossing all significant battles which are left (including Brycen because of AI not choosing Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 together with N and Ghetsis due to its rotating coverage.
- Added Comments: Despite arriving late, Axew is a great Pokémon to utilize, since it can sweep every significant struggle left, together with Mold Breaker being the preferred ability. Its Slow experience growth rate is mended with Lucky Egg.
- Availability: Early-game (20% likelihood of experience in outer part of Pinwheel Forest).
- Typing: Struggling hits common Normal- and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super effectively.
- Stats: It has high Attack and HP and okay defenses as Conkeldurr, however it is a bit slow. Timburr’s Special Defense is really low also. At level 20, it is going to learn Wake-Up Slap. In Addition, it accomplishes Brick Break and Payback from TM.
- Important Battles: It does well against Lenora and will do well against Burgh if it’s evolved at the point. It can also lead to Elesa and sweep the remainder of the Gym Leaders.
- Additional Comments: Conkeldurr stays useful prior to the Pokémon League, where it drops off because of unfavorable matchups. However, Conkeldurr still strikes approximately 1/3 of end-game using its STAB strikes. If yours gets Sheer Force, do not teach Stone Edge over Rock Slide, since they have the same power, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share exactly the same level upward learnset.
- Availability: Early-game (Course 1 from levels 2-4 at a 50% experience rate).
- Typing: The line’s members are Normal-types and neutral against everything rescue Shauntal, whose Ghost-types are resistant, and Marshal, that hits the lineup super efficiently.
- Stats: The Lillipup lineup has solid stats except for Special Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority.
- Movepool: Tackle and Bite carry Lillipup well until Carry Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is your line’s best STAB attack once they have high friendship, along with the Work Up TM can be useful to boost offensive stats.
- Important Battles: The Lillipup line includes a solid showing in most significant battles, as few opponents withstand Regular, and Ghost- as well as the infrequent Steel-types are handled by Crunch and Dig. Work Up can help the line sweep some conflicts out of Elesa onward.
- Additional Comments: Lillipup is consistently a great Pokémon for both Gym Leaders however is overly reliant on Work Up boosts to perform its job at the Pokémon League. Get the very important Spirit capability as Lillipup, because it turns into Intimidate as a Herdier onward, letting the line take bodily hits better.
- Entrance: Starter, Nuvema Town.
- Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has combined attackers with average Speed and good majority.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at level 17 to Surf later on. The line also gets Grass Knot, Dig, and reunite as mid-game TMs, also Megahorn can be relearned as Samurott.
- Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard for Drayden/Iris, but it’s expensive.
- Additional Comments: Oshawott is the best starter to pick, as its own Water typing and strong moves make it more consistent in important fights compared to other starters.
- Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
- Typing: Water typing is very good for most Gyms aside from Drayden/Iris, being successful against Clay and neutral elsewhere.
- Stats: Even the monkeys have all round great stats, most especially 98 offenses and 101 Speed.
- Movepool: Water Gun reaches the amazing Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for wide coverage and Function Up for setup. Scald later updates to populate, and Blizzard is bought at Icirrus City.
- Important Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB strikes. TM coverage handles almost everything else.
- Additional Remarks: Panpour’s Water surveying and wide coverage allow it to conquer most Gym Leaders, but it’s still reliant on Work Up promotes for the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.
- accessibility: Early-game (35% chance to show up in Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City in Black).
- Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, along with frequent Bug- and even Poison-types generally pose a danger to it.
- Stats: Petilil has large Special Attack and great bulk. Lilligant has high speed and Special Attack, with its Special Defense also raised by Quiver Dance.
- Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are likely the motions it will begin with. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
- Important Battles: Like a Lilligant, it can sweep each significant struggle by placing up Quiver Dance; nonetheless, in some cases, it should use Sleep Powder to obtain boosts safely. In addition, it wants a lot of boosts to take down a great deal of teams which have Grass-resistant Poémon.
- Additional Comments: When it learns Giga Drain, evolve it before level 28. Sun Stone could be received in the Ace Trainer in a Nimbasa City building. Though Petilil can overpower all major fights, it requires a great deal of Quiver Dance promotes to conquer resistant foes, because it relies only on Grass-type STAB moves. Personal Tempo is the preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, you can trade a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll ability, is currently at level 15, also contains 20/20/20/31/20/20 IVs.
- accessibility: Early-game (Wellspring Cave, 50% experience rate).
- Typing: Rock typing lets the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the common Normal-types.
- Stats: ” The Roggenrola line members are bodily tanks, but they’re really slow. As a Gigalith, it’s a fantastic 135 Attack stat combined with high overall bulk.
- Movepool: Roggenrola has Headbutt, selecting up Rock Blast at level 14 and Iron Defense at par 20. If you keep it unevolved for 2 levels, it selects up Rock Slide at level 27, which carries it to Stone Edge at 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic can be educated through TMs.
- Important Battles: The lineup is a wonderful choice for both Lenora, Burgh, and (if it is the sole Pokémon in the celebration so it doesn’t get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N rather well, particularly with putting up Iron Defense around Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter having Earthquake.
- Additional Comments: Gigalith remains useful until the Pokémon League, where it drops off due to unfavorable matchups and restricted aims to hit STAB moves.
- Entry: Early-game (Route 4 from levels 14-18 at a 40% encounter rate).
- Typing: Ground / Dark offers the lineup advantages against Elesa, Shauntal, and Caitlin, however it is average elsewhere. Krookodile has good 95/80/70 bulk, 117 Strike, along with 92 Speed.
- Movepool: Level 14-15 Sandile begin using Bite, which can be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be basic STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it broad policy. It is encouraged to hold off on expanding Krokorok for eight levels to find Earthquake at level 48 instead of degree 54 as Krookodile.
- Important Battles: The Sandile line includes a strong showing in all significant conflicts, even ones in which it has a drawback, because of Moxie and decent Speed. It can sweep Elesa using Rock Tomb and Dig, fares against Clay’s Excadrill, is superb against Shauntal and Caitlin, and hits 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough to the line but still workable.
- Added Comments: Krookodile is among the very best late-game sweepers available, with its STAB moves having few replies. Moxie helps this and makes it incredibly powerful once it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal along with Caitlin.
- Forged: Sawk’s high Attack and Speed, coupled with decent bulk, also make it an Exceptional sweeper
- Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat through the match, using TM moves like Return and Rock Slide providing useful coverage. Work Up and Bulk Up at par 33 let Sawk boost its Strike.
- Important Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk Up to sweep most of the additional Gyms. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
- Further Comments: Sawk is extremely effective from the box, but STAB motions are resisted fairly frequently, and its adequate defensive stats don’t hold up and towards the end of the match. Sturdy is the favored ability but not mandatory. Attempt to grab a Sawk at par 17 from dark bud to begin with Low Sweep.
- Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
- Stats: Throh possesses high Attack and HP along with great Defense and Special Defense, but it is rather slow.
- Movepool: It will have Seismic encounter upon being caught and, based on degree, Critical Throw (otherwise learned at level 17). Volume Up comes in par 33 and Superpower at level 49. Payback through TM helps Throh do well against Shauntal.
- Major Battles: Throh is extremely helpful against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal gets her staff trapped by Throh, minus Cofagrigus, if you heal it up a couple of times. Additionally it is helpful against N and Ghetsis, because it may take down a few of their Poémon easily.
- Added Remarks: Throh is good for many major struggles, but it is overall determined by many Bulk Up boosts, which becomes debatable at the Pokémon League. In White, it is possible to discover a flat 17 Throh fairly easily by going into dark bud with a flat 17 Pokémon in the guide and utilizing a Repel. Throh usually can install only 2-3 Bulk Ups at most, because its low speed usually means it will frequently take a hit before doing anything.
Reserved for Pokémon whose efficacy concerning completing the game is considered to be high. Pokémon inside this tier can OHKO or 2HKO a fair variety of foes and might expect a little bit of item dependence to sweep opponents’ teams. These Pokémon are very helpful, but have several flaws holding them back or are struck fairly late.
- Entry: Early-game (Desert Resort, 10%, degrees 20-22).
- Typing: Bug/Rock Reading is odd, providing just flaws to Water-, Rock- (common), and Steel-types. It shouldn’t be utilized against Clay and Marshal.
- Stats: Dwebble has great foundation 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good overall bulk and fantastic Attack, but can be sluggish at foundation 45 Speed.
- Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms it into a marginally speedy sweeper.
The line beats Clay’s Krokorok and easily sweeps the last few Trainers with Shell Smash. Shauntal and Caitlin are shaky due to special moves, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.
- Added Comments: Dwebble is a Pokémon with several very good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total wellbeing, while Shell Armor blocks critical hits; both are great.
- Availability: Late-game (20% chance to show up in Chargestone Cave).
- Typing: Steel-type gives Ferroseed a large amount of resistances, which are notable in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it impartial from Skyla and Brycen, unfortunately, but it does make it good against Water-type lines, especially the Seismitoad one. It will dread Fire-types, however.
- Stats: The Ferroseed line owns excellent surveillance and Special Defense, okay Attack, and quite low rate, which makes it usually move last.
It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback may be learned via TM.
- Important Battles: Ferroseed may do well from Skyla, however, it requires a good deal of Curse promotes to conquer her. Additionally, it does good against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will conquer Grimsley’s group by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it fights against Marshal. It may also defeat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s fantastic typing makes it easy against most major fights, but its reduced Speed usually means it will always take a hit before doing any such thing. It’s also reliant on Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a good concept, because it and Iron Barbs will damage contact move users for 1/4 of the HP.
- Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
- Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing lets it hit Grimsley super effectively and also makes Ground-type moves neutral. However, foes’ Stone and Fire policy will get into its way.
- Stats: It’s good Special Attack and higher Speed (which makes Electro Ball helpful ), although its bulk is not impressive.
- Movepool: This comes with scatter Bite and Electroweb upon becoming captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
In the Elite Four, it may contribute by simply taking out specific dangers, but normally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon that are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, since it is needed to achieve 91% accuracy on Thunder.
- Availability: Mid-game (Course 6 at a 25% experience rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the last 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
- Stats: Fantastic majority of 70/105/105 and Attack of 135 create Escavalier an effective tank, though foundation 20 Speed means it will always go second.
- Movepool: Rough ancient, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, and Swords Dance in 52, with Slash and Return as coverage.
- Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a wild Tympole for Swagger). Escavalier handles the end-game nicely through Iron Defense and Swords Dance, though Shauntal and Ghetsis are still shaky.
- Additional Comments: Escavalier is an incredibly dominant Pokémon that, even though a hassle to begin, has an area in almost all remaining important battles. While the slow Speed can render it open to standing and accepting hits constantly, the advantages it possesses make it rewarding. Be certain that you receive a level 26 or lesser Karrablast for Fury Cutter. Reduce Skin is the preferred skill because of Karrablast, also it becomes Battle Simulator following evolving which helps Escavalier avoid critical strikes.